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New Media Initiatives

Dialog From the Archives

Posted February 9, 2006 at 11:38 am — Filed under:

We pulled a video from the archives. This shows people using Dialog at the Walker’s opening weekend celebration. Near the end of the video two visitors sum up their experience better than I ever could, so I just transcribed it here.

Adult: It’s like picking up ants.

Boy: Yeah!

Girl: But they won’t get on your hands.

Table Down! Now it’s back.

Posted August 9, 2005 at 1:49 pm — Filed under:

We had a mini crisis here in NMI with our Dialog Table. The computer had a melt down. We got the call at around 4:30 on a Friday afternoon and Nate our webmaster set out trying to diagnose it.

The table is back up and running now, there are complete details after the jump.

More

Come to the Table

Posted May 20, 2005 at 4:03 pm — Filed under:

Visitors interact with Dialog in the Best Buy Info Lounge

This article first appeared in the June 2005 Walker Calendar.

New interactive tools put power in the hands of visitors

“ We want everyone to come to the table,” says Marek Walczak. While he’s talking figuratively, his words are inescapably literal: along with Michael McAllister, Jakub Segen, and the Walker’s New Media Initiatives staff, he created Dialog, a tabletop computer interface that enables visitors to learn more about works in the Walker’s collection. But metaphorically, the idea applies to an array of new interactive tools, from a cell phone–based audio tour to an intelligent digital dolphin that converses with gallerygoers–all designed especially for the Walker to put the power in the hands of visitors who want to enhance their experience.

The table, winner of an international design competition held by the Walker in 2002, was inspired in part by Walczak’s observation that when in galleries, people rarely speak to each other at all, much less about the art on view. To facilitate conversation, Dialog‘s creators conceived of an oval table that puts its users face to face. As many as 14 people can retrieve information at the same time simply by pretending to grab objects on a pair of screens. Two cameras mounted above the table are synched with gesture-recognition software, so an actual shadow of a visitor’s hand is visible on the screen. “ If you can pick chocolates, you can use the table,” Walczak says. For example, by grabbing a tiny digital man and dropping him on an image of Spoonbridge and Cherry, you can watch a video of the massive sculpture arriving on a flatbed truck in 1988 or hear commentary by Claes Oldenburg. With Dialog, access to the Walker’s extensive archive of images, audio interviews with artists, texts, and video files is, quite literally, within your grasp.

Similarly, the new audio resource Art on Call–for which visitors use their own cell phones–provides portable access to a wealth of information previously unavailable to Walker guests. Using code numbers found on selected artwork labels in the galleries, they can hear curators and artists discussing works on view, such as Yoko Ono speaking of the sky as her “ security blanket”: “ In my life, I could not rely on one thing or one person because it was changing all the time; but the sky never changed.” Other highlights include Charles Ray talking about the origin of his idea for Unpainted Sculpture (1997) and Sheela Gowda telling how India’s rise of Hindu fundamentalism forced her to rethink her painting practice. People can also call in on any phone before or during a visit to hear Mary Lucia, host on Minnesota Public Radio’s The Current, give information on daily Walker events and upcoming exhibitions or details about dining, shopping, parking, and buying tickets. With Art on Call, visitors can set their own pace, direct their own tours, animate an artwork using the artist’s own voice, or plan a step-by-step day of art.

School children in conversation with the dolphin in the Best Buy Arcade

Dolphin Oracle II encourages dialogue in a different way: with a computer-animated dolphin. Something of a high-tech Magic 8-ball, the Dolphin is an artwork by Piotr Szyhalski and Richard Shelton that remembers conversations and expands its vocabulary with each discussion. A visitor can use a keyboard to type questions, simple or complex, that will then appear on-screen–”Who is Matthew Barney?” “ What is virtue?”–and the creature responds, sometimes accurately, sometimes esoterically. Unlike the information-gathering tools mentioned earlier, Dolphin Oracle II‘s purpose is less concrete. It’s about modeling a way of interaction with contemporary art: “ There’s an exchange going on,” says Sarah Schultz, the Walker’s director of education. “ You’re asking questions. It’s asking you questions. It surprises you. You try to understand how it works. You try to outsmart it.”

The commission and presentation of these three technological projects were influenced by a committee of Walker staff members and consultants who examined research on the many ways that people acquire knowledge and experience the world. The Walker expansion was designed to provide a full range of involvement, from information-gathering to open-ended questioning, “ social learning”–based group interactions to one-on-one encounters. And Dolphin Oracle II serves as an important reminder, says Schultz. “ It’s about learning to have fun and not expecting that everything has a specific answer, understanding that sometimes things are confounding, and maybe just relaxing a little and enjoying that element of ambiguity and play.”

Dialog was commissioned by the Walker with generous support from the National Endowment for the Arts and the Bush Foundation. Art on Call is made possible by generous support from the Institute of Museum and Library Services. Dolphin Oracle II was commissioned by the Walker with generous support from the Bush Foundation.

Try it: The Dialog table is located in the Best Buy Info Lounge. Try Art on Call by dialing 612.374.8200 (to hear Yoko Ono, enter 1013; for Charles Ray, enter 1032; to hear Sheela Gowda, enter 1028). Dolphin Oracle II is installed in the Best Buy Arcade, between the Peggy and Ralph Burnet Gallery and the Linda and Lawrence Perlman Gallery.

More people on the Table.

Posted April 7, 2005 at 7:04 pm — Filed under:

Jakub arrived from New Jersey today to finish the installation (and programming) of our Dialog Table. Since i last posted we added all the video for the avatars changed the cursor graphic around and Jakub did a ton of updating the general functionality of the table. It is getting more refined every version so I think we will have something nice in time for everyone to party around it on the 17th.

Here is a little video of me using the table. I had a some trouble grabbing anything because I changed the cursor graphic and now its hard to see through the camera viewfinder.

Avatars Walking

Posted March 29, 2005 at 7:49 pm — Filed under:

Major news on the table. We have our first animated characters walking around on the table. I took a couple of couple videos or me using the table so everyone can see the state of things. You can grab and drop the avatars on works. It opens but not in the right place yet. The characters are easier to get now because their hit area is bigger but the big story is how funny the video is when the person drops.

Ghost Hand

Posted March 22, 2005 at 5:48 pm — Filed under:

The table got an update recently. It has audio now. It has really really loud audio now in a space with a lot of echoes. Since we have to tweak movies individually after we hear them in the space we are going to add a node for volume to the XML describing each movie. We are still working out solutions to deal multiple sound sources being open at once since there is a lot of sound overlap.

The cool part now and why i titled the post Ghost Hand is the hand in the table now ghosts your actual movements. It is no longer a one size fits all mannequin hand. Everyone who walks by seems to think this is “the coolest thing ever”. Its hard to take pictures of the screen but that didn’t stop me.

And the final update is i changed the font to Univers because the hinting seemed better. If you had been trying to read the type before you would notice the difference. I would have liked to use Avenir to match our new identity system but that font doesn’t seem to be hinted very well for rendering on screen, or else it didn’t survive my conversion to True Type intact.

Still a long way to go but this is progress.

Table in use

Posted March 10, 2005 at 11:56 am — Filed under:

Sunday we saw the table for the first time with actual hand projections (in the prototype, there was a fixed ‘claw’ for grabbing icons). The projections were rough around the edges and pretty finicky when it came to picking up interface elements, but still very cool.

There’s a lot of remaining work to get the table where we want it before the opening. We’ve identified features that may not be implemented by April 16. Disappointing but I’d rather have all visible elements fully functional before finishing pieces that could be added as enhancements later.

table in use

Marek using the table

interface

A very rough version of the interface. Images represent works in the collection, mostly on view, and the figures (the little guys in a row on the left) will walk around the work. Each figure has a different question for a work. Both work and figures are “grabable”. When dropped on one another, they open a feature that is the response to the question.

tabe with open feature

Lousy picture but you get a sense of an open feature. In the bottom example, the question is “How does Stan Brakhage see the world?” The response includes a video excerpt from a talk with Brakhage at the Walker in 1999. Up top is a feature on how Chuck Close uses photography in his work.

table wrapped

The table wrapped pending more construction in the space

Table Update

Posted March 8, 2005 at 3:32 pm — Filed under:

The table had a big week last week. Marek finished adjusting the cameras and the lights in the table. He put the glass on and Jakub got the gesture recognition interface plugged into the table interface so we could see it working. Turns out the glass on the top of the table is actually two layers. The bottom layer is a peice of plexiglass with surface treatment on one side that leaves it rough but spreads the light out very nicely. The surface of the plexi is sensitive so you can’t touch it or it will get all smudged up and gross looking. So there is a peice of safety glass on top of the plastic to protect it. I snapped some picts with my phone of the table in progress. I ran out of battery though so Robin promised to post her pictures of people actually using the table.

Thats the table right before the glass went on. Someone mentioned before that it looked like a giant sea monster?

Well I told Nate about the sea monster comment so he felt compelled act out being eaten by the table.

That computer on the cart is the server for the two tables.

The table has got the plexiglass on it.

There is the projection on plexi.

View from the hallway.