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	<title>Comments on: Preservation of Digital Art</title>
	<link>http://blogs.walkerart.org/newmedia/2007/04/17/preservation-of-digital-art/</link>
	<description>Technology at the Walker Art Center</description>
	<pubDate>Wed, 20 Aug 2008 17:22:49 +0000</pubDate>
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		<title>By: Richard Rinehart</title>
		<link>http://blogs.walkerart.org/newmedia/2007/04/17/preservation-of-digital-art/#comment-40124</link>
		<dc:creator>Richard Rinehart</dc:creator>
		<pubDate>Tue, 17 Apr 2007 19:05:21 +0000</pubDate>
		<guid>http://blogs.walkerart.org/newmedia/2007/04/17/preservation-of-digital-art/#comment-40124</guid>
		<description>Hi Robin, Brent,

Thanks for blogging about this. The NPR was great coverage for a burning but kind of hidden issue. Brent, I agree that the game community is ahead of museums in some regards with this digital preservation stuff. We held a one-day symposium on this topic at the Berkeley Art Museum Jan. 18 (full podcast of the day's talks online&lt;a href="http://www.bampfa.berkeley.edu/podcasts/Art/newmedia" rel="nofollow"&gt;here&lt;/a&gt;), and more than one speaker mentioned agreed with this. Of course the gamers don't have a 500 year perspective, but still there's a lot we could learn here. My paper is linked online, as Robin mentioned, but a shorter, perhaps more digestable version appears in the latest issue of &lt;a href="http://www.leonardo.info/" rel="nofollow"&gt;LEONARDO&lt;/a&gt;. I'll post that as soon as I'm allowed :)

Keep in touch about what you are doing at the Walker on this too - with your digital art study collection and the like. Thanks!</description>
		<content:encoded><![CDATA[<p>Hi Robin, Brent,</p>
<p>Thanks for blogging about this. The NPR was great coverage for a burning but kind of hidden issue. Brent, I agree that the game community is ahead of museums in some regards with this digital preservation stuff. We held a one-day symposium on this topic at the Berkeley Art Museum Jan. 18 (full podcast of the day&#8217;s talks online<a href="http://www.bampfa.berkeley.edu/podcasts/Art/newmedia" rel="nofollow">here</a>), and more than one speaker mentioned agreed with this. Of course the gamers don&#8217;t have a 500 year perspective, but still there&#8217;s a lot we could learn here. My paper is linked online, as Robin mentioned, but a shorter, perhaps more digestable version appears in the latest issue of <a href="http://www.leonardo.info/" rel="nofollow">LEONARDO</a>. I&#8217;ll post that as soon as I&#8217;m allowed :)</p>
<p>Keep in touch about what you are doing at the Walker on this too - with your digital art study collection and the like. Thanks!</p>
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		<title>By: Brent Gustafson</title>
		<link>http://blogs.walkerart.org/newmedia/2007/04/17/preservation-of-digital-art/#comment-40102</link>
		<dc:creator>Brent Gustafson</dc:creator>
		<pubDate>Tue, 17 Apr 2007 17:59:53 +0000</pubDate>
		<guid>http://blogs.walkerart.org/newmedia/2007/04/17/preservation-of-digital-art/#comment-40102</guid>
		<description>This is something I talked to Carl Goodman from &lt;a href="http://www.movingimage.us/" rel="nofollow"&gt;Museum of the Moving Image&lt;/a&gt; about at MW2007, though our conversation was about preserving video games and gaming history, given that's the area we're both interested in.  In some ways the gaming community is ahead of various museums on preservation, with the work of folks like &lt;a href="http://www.mamedev.org/" rel="nofollow"&gt;MAMEDev&lt;/a&gt; and various &lt;a href="http://www.mameworld.net/gurudumps/DumpingProject/" rel="nofollow"&gt;dumping projects&lt;/a&gt;, although the challenges here are simpler than new media art as the targets aren't as wide ranging (every art project may have different hardware and software requirements, whereas thousands of games may be run on a single platform).   What the gaming community lacks though is a real historical context.  It's mostly loose knit and somewhat scattered, whereas museums tend to do a very good job in that area.  The &lt;a href="http://www.igda.org" rel="nofollow"&gt;IGDA&lt;/a&gt; has a &lt;a href="http://www.igda.org/preservation/" rel="nofollow"&gt;special interest group&lt;/a&gt; dedicated to game preservation, but unfortunately there doesn't seem to be much activity on it.</description>
		<content:encoded><![CDATA[<p>This is something I talked to Carl Goodman from <a href="http://www.movingimage.us/" rel="nofollow">Museum of the Moving Image</a> about at MW2007, though our conversation was about preserving video games and gaming history, given that&#8217;s the area we&#8217;re both interested in.  In some ways the gaming community is ahead of various museums on preservation, with the work of folks like <a href="http://www.mamedev.org/" rel="nofollow">MAMEDev</a> and various <a href="http://www.mameworld.net/gurudumps/DumpingProject/" rel="nofollow">dumping projects</a>, although the challenges here are simpler than new media art as the targets aren&#8217;t as wide ranging (every art project may have different hardware and software requirements, whereas thousands of games may be run on a single platform).   What the gaming community lacks though is a real historical context.  It&#8217;s mostly loose knit and somewhat scattered, whereas museums tend to do a very good job in that area.  The <a href="http://www.igda.org" rel="nofollow">IGDA</a> has a <a href="http://www.igda.org/preservation/" rel="nofollow">special interest group</a> dedicated to game preservation, but unfortunately there doesn&#8217;t seem to be much activity on it.</p>
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