New Media Initiatives Blog

Technology at the Walker Art Center

Part of: blogs.walkerart.org

 
by Nate Solas at 4:29 pm 2007-04-12
Filed under:

Advance apologies - this post sort of fell apart as I went. Internet access at the conference has been spotty at best, it seems like DNS lookups are failing or being blocked upstream. Very frustrating. If I get a chance I’ll clean it up in a bit, but for now I want to keep the “liveblogging” thing going so it’s time to hit post!

  • fooniface.jpgDick van Dijk spoke about the Waag Society’s prototype of an interactive educational cellphone-based game. Frequency 1550 sets players on an adventure across Amsterdam to gather information and learn about historical aspects of the city. My favorite bit from the site: “Teams can boobytrap each other by placing bombs on the medieval streets: With a click on their gamephone the players can drop a virtual bomb at their current location that will go off in the face of a passing opponent, temporarily killing communication facilities with HQ.” Awesome.
    • Also spoke about Operation Sigismund, an experiential learning environment. Seems like they’re doing really cool work with game-based learning, it will be interesting to watch where this all goes.
  • Social interaction via PDA. How to do it without isolating people by locking them into their device instead of interacting? They’ve built a framework called ARCHIE that allows them to quickly prototype games. Includes VOIP so all players can be in touch even remotely — they can’t “win” without working together as a team. They concluded the project was a success - the kids were excited about the PDA and it encouraged interaction while learning about museum objects.
  • Richard Urban: Second Life - started with some history: MUDs, MOOs, MMOGs. Now a full 3d immersive experience: Second Life — but it’s Not A Game. :-) Proprietary software at this point, but some pieces are being opened up. What’s on SL? NASA CoLab - public space to talk about space projects. Sploland - online component of the Exploratorium. Star Trek Science Museum. Second Louvre Museum. Nothing very interactive yet, just paintings on walls, etc.
    • What’s the difference between a museum and a gallery? Blurred online.
    • Artsplace - public domain artworks from Library of Congress.
    • Sci-Fi museums.
    • Second Life Historical Museum
    • Search is opt-in and it charges to be included!
    • Museums in Second Life - google groups
    • Overall some exciting information, but it seems like people are still trying to figure out how to leverage SL and how museums fit in.
 

Leave a comment:





You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>

Keep up to date:

With an RSS feed for this post's comments. If you leave a comment you may subscribe to comment notification emails.


Powered by WordPress