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Design

Casting the Machine Project Shadow

Posted July 15, 2011 at 1:23 pm — Filed under:

 

 

We recently collaborated with Machine Project to create a series of fliers for their upcoming Walker Open Field residency, Summer Jubilee, which begins this Tuesday, July 19. The Summer Jubilee (and it is truly a jubilee—check out this great teaser video) is a two week long series of events that take place all over the Walker campus, including directly underneath the Open Field.

The idea for these came about when we were digging through the Walker archives and found a great collection of beautiful, one-color fliers that the Walker (we) used to make for its (our) Performing Arts events back in the ’70s. We were immediately drawn to the simplicity of this utilitarian format, evoking a kind of dirty modernism mixed with a photocopied DIY feel. So we decided to revive the system as a bit of a time-travel experiment, not only in aesthetics, but through the history of an in-house design studio that has existed for decades, and seen scores of designers come through its doors. And its a bit of a self-serving experiment in DIY messaging–––what good are coffee-shop fliers in the age of email blasts, direct mail, and Facebook events? Where do retro Kinko’s fliers fall on the spectrum of graphic DIY revivalism—somewhere between Craftivism, zine culture, and delirious desktop publishing aesthetics? It’s fun to ask the question. Maybe Machine Projects has an answer—they have a love for printed matter and DIY communication—in addition to our fliers, they commissioned several L.A.-based designers to make some sweet screen-printed posters for their events.

We plan on returning to this shadowy system in the future whenever it feels appropriate, or even when it doesn’t. More to come on that soon, but in the mean time, can you guess what type of sushi roll that is in the the photo below?  (Hint: it was inspired by the range of paper colors that the original fliers utilized.)

Don’t forget to come to the Walker and be a part of the Jubilee, July 19-29, you are sure to experience some form of jubilation.

Goshka Macuga: It Broke from Within

Posted May 23, 2011 at 10:09 am — Filed under:


Remember France? It broke from within. That can happen here. We can only protect our own country within by making more of us understanding of each other’s freedom and each other’s work and possessions. We must learn to place a high value on the things that we have created an built and which we would inevitably lose through disunity and social revolution. Nothing is more important to us than those civic institutions, of which the Art Center is one, that create a broader appreciation of our common bonds — our homes, our work, and our personal expressions.

The London-based Polish artist Goshka Macuga uses the history of the Walker—from founder and lumber baron T.B. Walker to the Herzog and de Mueron expansion in 2005—to prompt a larger examination of the relationship between civic institutions and the communities that they serve. The quote above appears in a fund-raising brochure from the 1940s, and invokes the invasion of France by Germany as warning that if there was no effort to foster relationships and better understanding between different communities (whether cultural, political or economic), our “greater sympathy” would break and give way to disunity and social revolution as it was doing so rapidly in Europe at the time. This text became the source of the title of Macuga’s first solo-exhibition in the United States, Goshka Macuga: It Broke from Within, and helps frame her investigation into the Walker’s endeavors, both benign and controversial, and its connection to the Twin Cities and Minnesota.


Walker Art Center membership drive brochure, 1941

It Broke from Within is composed of a number of different elements, all of them the product of her research here at the Walker in April 2010. At the far end of the gallery is the centerpiece of the exhibtion: a large 48 foot woven tapestry, bringing together images and elements from her search in the archives against the backdrop of the Lost Forty, a parcel of land in northern Minnesota spared from the aggressive lumber industry in the 19th century due to a surveying error, making it one of the few old-growth forests left in the state. A raised platform in front features sunken areas for seating, which were based on an early Herzog and de Mueron sketch of Cargill Lounge with communal pits that was never realized. On the other side of the gallery, a collection of objects and archival pieces from our own collection displayed in custom frames (pictured above) based on a work by Sherrie Levine.

Installation view of the exhibition

This exhibition also marks a special collaboration between a visiting artist and the design department. The tapestry, while composed by Goshka, was composited by our senior imaging specialist Greg Beckel, and the photographic backdrop of the forest was shot by photographer Cameron Wittig, who accompanied the artist during her second visit to Minnesota in October 2010. Both Greg and Cameron will post more about the technical aspects of producing a tapestry of this size, and the experience of photographing the Lost Forty. A booklet, mainly organized by Macuga, and co-curators Peter Eleey and Bartholomew Ryan, was also included as a component to the exhibition, which includes an interview with the artist about her time here and thoughts about her practice and the Walker, as well as texts that examine some of the issues surrounding our institutional history. The publication also includes some of the archival material which Macuga uses in the tapestry, as well as a key to the piece itself. It is free and available to visitors in the gallery.

As a document that will be in our own archives for years to come, I’m personally interested in how this publication will be viewed in the future, and whether or not we’ve been true to the promise of providing sources of “new pleasures, to new horizons of appreciation, and, in community life, to a greater sympathy for the efforts of each other.”

Goshka Macuga: It Broke from Within is on view in Burnet Gallery until August.

Call for Applicants: The Walker Design Fellowship 2011-2012

Posted May 21, 2011 at 2:03 pm — Filed under:

Now accepting applications–Deadline: June 20, 2011

Since 1980, the Walker Art Center Design department has maintained a graphic design fellowship program that provides recent graduates (both undergrad and grad) the opportunity to work in a professional design studio environment. Selected from a highly competitive pool of applicants, fellows represent a diverse range of graphic design programs, such as Art Center College of Design, California College of Art, California Institute of the Arts, Cranbrook Academy of Art, Gerrit Rietveld Academie, Minneapolis College of Art and Design, NC State University, Rhode Island School of Design, Royal College of Art, Werkplaats Typografie, and Yale University, among many others.

Fellows are employed full-time for one year and are assigned a wide range of graphic design projects, from identities and related collateral for programs and exhibitions, to assisting the design director and designers with large-scale initiatives such as catalogues, campaigns, wayfinding systems, and  websites. Fellows are involved in all aspects of the design process, from conception (the “thinking”) through delivery (the “inking”), and everything in-between. Throughout the year, the studio supports and advises our fellows and the fellow inspires and energizes our studio>>>>>

>>>>Take our COMPATIBILITY TEST if you’re interested in this kind of symbiotic relationship.

Below: A small sampling of projects executed by the Walker’s design studio–including the work of 4 fellows–between the years 2008 and 2011

 

How to apply Please attach a letter of interest, a résumé with the names and contact information of three references, and a pdf portfolio containing 8–10 examples of graphic design work to design.fellowship@walkerart.org

2011/2012 Fellowship deadline: June 20, 2011

All candidates will be notified of their application status by July 31. No phone calls please.

For more information please visit the Design Fellowship page on the Walker Art Center Design website here.   Also check out the Walker Job Board.

 

☠♞✺⌂⊉⌚: Midnight Party Graphic Identity

Posted May 19, 2011 at 11:56 am — Filed under:

We have a great permanent collection exhibition up right now called Midnight Party, organized by Joan Rothfuss, Adjunct Curator, with Eric Crosby, Curatorial Assistant. It’s a beautiful and diverse show, filled with “art whose content is primarily spiritual, visionary, enigmatic, or dreamlike—in a word, subjective.” Check out a creepy and mesmerizing video promo of the exhibition here.

An interesting theme from the show deals with our attempts to impose logical structures onto illogical and subjective ideas. To that end, the graphic identity is a loose interpretation of Freud’s “dream rebus”—a series of seemingly unrelated images, a pictorial composition, that are the key to decoding the meaning of a dream.

“The dream-thoughts are immediately comprehensible, as soon as we have learnt them. The dream-content, on the other hand, is expressed as it were in a pictograph script, the characters of which have to be transposed individually into the language of the dream-thoughts. If we attempted to read these characters according to their pictorial value instead of according to their symbolic relation, we should clearly be led into error. Suppose I have a picture-puzzle, a rebus, in front of me. It depicts a house with a boat on its roof, a single letter of the alphabet, the figure of a running man whose head has been conjured away, and so on. Now I might be misled into raising objections and declaring that the picture as a whole and its component parts are nonsensical. A boat has no business to be on the roof of a house, and a headless man cannot run. Moreover, the man is bigger than the house; and if the whole picture is intended to represent a landscape, letters of the alphabet are out of place in it since such objects do not occur in nature. But obviously we can only form a proper judgment of the rebus if we put aside criticisms such as these of the whole composition and its parts and if, instead, we try to replace each separate element in some way or other. The words which are put together in this way are no longer nonsensical but may form a poetical phrase of the greatest beauty and significance. A dream is a picture-puzzle of this sort and our predecessors in the field of dream-interpretation have made the mistake of treating the rebus as a pictorial composition: and as such it has seemed to them nonsensical and worthless.” —Freud, The Interpretation of Dreams

Presented on color backgrounds, the objects evoke the retro natural history museum vibe that infuses the show, suggesting artifacts, mythology, and science. Another reference point (especially for the type) was an encyclopedia/magazine of the occult called Man, Myth & Magic. Both title graphics for the show feature a rebus of three objects each, seemingly random, though begging decryption. The groupings evoke hieroglyphics—an alphabet that refuses to abstract itself completely, instead grafting a second meaning on top of the objects, a system of somewhat subjective relationships that needs to be decoded to be understood. We asked our Facebook fans to guess the name of the exhibition based solely on the skull, cow, and disco ball rebus, and they came up with some great suggestions. Maybe we should start crowd sourcing our exhibition titles . . .

For the Card Catalogue brochures (pictured above), the relationship between the object and the featured artwork was more direct. A shell makes an appearance in Guy Maddin’s film, the Minoan bull suggests Sterbak’s meat dress, and the timer refers to Strassheim’s forensic-like attention to light and exposure. The show also features two great audio guide tours, one called “Shadows” and one called “Visions”.

Title graphics:

We had a good time shopping for some of these objects to photograph. A few things we purchased but didn’t use: a small boat anchor ($10), a creepy hotel key ($3), a 550 Million year old trilobyte ($5), and a pair of meat hooks ($10) that I keep in my office now to freak people out.

(Dylan & Cameron at Hunt & Gather.)

Interview with Harsh Patel

Posted May 12, 2011 at 2:19 pm — Filed under:

Hey, Harsh. Where are you from, originally?
I was born and raised in Nairobi, Kenya up til age 9 or a bit later. My secondary years were spent in Texas.

You were living in New York and you just recently moved to Los Angeles. How has that been? Any LA moments so far?
No particular moments. It’s sort of a never ending impression process. Overwhelmingly positive, per my tastes. I’ll wait to see where it goes, going on five years here now. I love to drive my car through Los Angeles.

Has the move affected your work or your projects in any way?
Yeah. I think I’ve changed entirely since I’ve lived here. Far more aware and comfortable with the pace at which I take in and process everything.

Have you found anything recently (ephemera, artifacts, etc) that you’ve been really into?
Himaa (http://www.himaa.cc) very kindly gave me a black and gold pencil from Japan which I like to write with. Apparently, these are standard fare there.

Any recent trades to speak of?
Yes, with two of my favorite publishers, Juan Moralejo and Benjamin Sommerhalder. I forgot what I traded Juan for a complete seven issue set of his magazine Sede (http://www.revistasede.com), and I traded Ben the entire 10-project catalog of my label Zulu for all five issues of his [pre-Nieves] magazine Zoo (http://www.nieves.ch/catalogue/zooinside.html). I wouldn’t trade either of those for the world.


Can you include a mix or a song? (Our blog needs some music up in here.)
This particularly good performance of “Like A Daydream” by Ride.

And while we’re at it, any youtube clips you’ve been into recently?
A lot of interviews, I guess. That’s probably the one format I consume more than any other. I like watching Norm Macdonald’s talk show appearances, particularly on Letterman. Bernie Mac talking to Charlie Rose.

Are you more of a collector or a documentarian? Do you distinguish between the two?
I’ve never seen myself as either of those, or thought about them much. I do collect a few things, but, I consider that collecting a hobby on its own and haven’t considered too much it in regards to my work, yet.

Do you think context is important in presenting your work?
Coming from a very middle-class angle, I have a very pointed opinion about “pop”. Surface is important to me. I do think getting to know someone better as a person is always a way to penetrate past that surface, but that’s a personal decision, I suppose. I don’t think I lessen something’s validity, myself, by choosing to skim over it. There’s still a way to get something constructive out of it. And, who has the time, anyway? I’m recommended one movie or book or whatever else a day, it’s too much. Naturally I’m glad to meet people who are really interested in who I am and why I do this or that, but, more often than not I am invisible. And I’m alright with that.


Any thoughts on design right now in 2011?
Read “Andy de Fiets: Letter to Robin Kinross” published by True True True (http://www.truetruetrue.org)!

And anything coming up you’d like to let us know about?
I’ve just published a few new books: “Guido Poems” with my friend Miles Jopling is available at Stand Up Comedy in Portland, and “God God Technology God Berlin” by Maxwell Simmer and “Standard Remote” by Dena Yago are available at X Marks The Bokship in London.

Harsh Patel is a graphic designer based in Los Angeles.

Julian Assange interviewed on e-Flux

Posted May 10, 2011 at 11:31 am — Filed under:

 

This has been posted everywhere, so I thought I’d post it again: Hans Ulrich Obrist interviewing Julian Assange of Wikileaks on e-Flux. Interspersed throughout the interview are samples from Metahaven’s hypothetical identity for Wikileaks. The second part of the interview will feature Assange responding to artists, including Ai Weiwei and Metahaven, asking him questions by video.

Also, Metahaven will be presenting their new project FaceState, an exploration into the intersection of social media and government, in the Walker’s upcoming graphic design show, Graphic Design: Now In Production later this year.

 

 

Bad Time Zoo: Interview with Sims (of Doomtree) and Adam Garcia (of the Pressure)

Posted March 9, 2011 at 4:49 pm — Filed under:

 

 

So this one’s a little different. We don’t normally make posts based around music we like, but when that notion is combined with thoughtful design and good people doing good things, it only seems right share the awesomeness with others, and what better way to do that than with a blog post!

Recently Sims, a Minneapolis rapper and Minnesota native, released his second full length album titled, “Bad Time Zoo”. Sims is a member of Doomtree, a collective of rappers, djs, producers, artists and all around good people. Doomtree is also a record label which the crew formed as a means to do what they love to do and so on their terms. Bad Time Zoo was released on the Doomtree label. All the beats on the album were done by Lazerbeak, also of Doomtree and known for his lavabangers. Sims and Beak produced an album that combines thought provoking lyrics with deceptively complex beats, and the result is nothing short of outstanding. In other words, you gotta hear it.

As for design, it was done by Sims’ longtime friend and Minnesota native, Adam Garcia (of The Pressure). Adam graduated from MCAD a few years back and has been making big moves ever since. After a stint in Philly at, he found his way to Portland where he is currently a senior designer at Nike. For the album, Adam created multiple illustrations (one of which is a flamingo dancing on a wrecked car) as well as a custom typeface (BTZ Display).

I recently asked Sims and Adam some questions about the album, their process, box cutters and paper fold animals. They were kind enough to take the time to answer (thanks).

A little note about the packaging. The album comes with the CD, a booklet of lyrics, a fold out poster and a box cutter (that’s right a box cutter, which has the title of the album printed on the sleeve). The fold out poster has three templates for paper fold animals (a shark, a vulture, and a lion) which you  cut out with the box cutter and then construct with a little bit of tape. check out the video they made about it, here.

++SIMS

When producing a new album It seems as though it may not be enough to simply release a standard CD these days. What were your concerns or goals when imagining the packaging of your new album? At what stage in the creation of an album do you start thinking about this?
At this point in the music industry, and all media industries for that matter, it’s important to make your product enticing to the consumer in the physical from.  Media is readily available for consumption almost instantly via the internet so if you are at all interested in getting people to purchase your product physically you need to make your package interesting, almost a collectors item. Well thought out design and interactivity are crucial to the success of a physical product.  You have to be engaging the audience in more than one form. I didn’t start thinking of packaging ideas until the album was done because I wanted to have the package tie into any themes that I could from the album. That’s why I enlisted the help of my talented friend Adam Garcia. We started with a list of themes, then we came up with the idea and he executed the piece beautifully.

What can you tell me about the album title “Bad Time Zoo”?
the album was initially called “The Veldt.” What i did this time around was make a surplus of songs and gave rough mixes to a few friends of mine in an attempt to see which songs they were gravitating to, trying to make informed decisions about which tracks were good. ”Bad Time Zoo” is a line that appeared in a song. when I got critique back from my friends two of them told me the were getting Bad Time Zoo tattooed on them. In a David Lynch moment I decided to change the title to Bad Time Zoo the idea being that if that line stood out so much then it should be the title.

Between the three paper fold animals (lion, shark and vulture) which is your favorite and why?
The shark. I really love that animal, its characteristics are amazing. Plus as Adam pointed out Sims stands for “Shark Is My Shit”

There are a couple of literary references on this record—what can you tell me about the two songs “One Dimensional Man” and “The Veldt” in terms of that?
For an answer to your question, check out this MPR piece.

You released this record under the Doomtree label, which you are a founding member of, so beyond artist, what other roles did you play in the production/release of this album?
Doomtree is a collective of artists that started a label out of necessity. We formed more or less an artist owned and operated co-op with a DIY work ethic instilled in us by various punk bands and indie hip hop labels.  All of us wear different hats with the business. After I handed my masters in to the label I became more or lessa project manager for the release. I had to make sure the art and design were done, handle the video schedule, coordinate with radio and pr, work with my team on a marketing campaign and multiple other things.  Basically its a lot of meetings, emails, phone calls and drinks…not a bad job at all. I was not alone in the work, Lazerbeak, Dessa and the rest of Doomtree were crucial components in handling this project done. Its definitely a lot of work to release records this way but on the plus side you are in full creative control of your music and its presentation.

(Sims just released a video for his song “One Dimensional Man”, check it here. He also has a video out for his song “Burn It Down.” Watch here.
(Sims is on tour right now. Check here for the dates).

++ADAM

How would you describe the influence of the music on your design for this record? How do you think this design fits in with the long history of design for Doomtree?
I’ve been a fan and friend of Sims’ for years. We used to freestyle together, and we wrote a song together back when I was making music. As a designer / illustrator, I’ve always been very interested in the symbols that Sims uses in his music. He’s smart, and his use of metaphor is greatly influenced by literary references. There’s something that I like about the fieriness of Sims’ delivery and the overall kind of finding-order-out-of-chaos that is a theme of his music. Having a thorough knowledge of the Doomtree design aesthetic also had an influence. I was definitely giving a nod to Eric Carlson’s work on the last Sims’ False Hopes album in this artwork, but of course wanted it to have it’s own identity.

With musicians, I usually don’t just create an album cover or packaging right away, I start by pitching them an overall visual direction that includes reference material, color direction, typographic direction, photo direction and illustration direction as well as references to materials and textures that I think carry the feel of the album. This is to create a comprehensive campaign from the get-go while allowing the artist to visualize an end-result in the first phases.

Luckily, the Doomtree as a whole has a very good understanding of the importance of visual identity. When Sims first approached he had an idea of what he wanted, and part of that was an aesthetic that involved drawn illustration, the overall theme of the album, and “origami” animals. The idea of animals being a metaphor for different kinds of people was a starting off point.

I also knew that I wanted something a little more mechanic to offset the illustrations, so I created a simple font for headers and titling that I called “BTZ Display.” This also helped with the overall identity. The horizontal and vertical striping on some of the letters are supposed to reference bars, like in a zoo.

At the very beginning of the project some 6 months ago, the name was going to be “The Veldt,” which is both a Ray Bradbury story and a latitudinal line around the Earth where some of the largest animals exist. I immediately wanted Jon Grider to be a part, and comped up a cover with one of his stencils and a simple, bold type treatment over the top.

Next, I was imagining creating a kind of “12 Monkeys” like post-apocalyptic America where wild animals ran free in the city in front of a dystopian Minneapolis. That’s where the flamingo dancing on the crashed car came from. I pitched that as the next cover, but he felt like the idea of having a more human element was important. We used an image of me holding a pillow in lieu of an actual lion head as the reference material.

What was the process like in the developing of the paper fold animals?
At first, the idea of creating “origami” animals was challenging because of the amount of didactics required to ensure proper execution. I thought that the “paper foldable” direction could be a little more fun, easier to assemble, and it stands on its own unlike a lot of actual origami.

I looked at a lot of other paper foldables online, and downloaded and assembled dozens to get the hang of construction. After that were rounds of animal sketches, and then creating abstractions of the basic animal shapes in Adobe Illustrator. After one “plane” of the 3D animal is created, it’s kind of rounds of trial and error to get all the edges and flaps correct. The biggest challenge was fitting all three predators on a single 10″ x 14″ sheet.

What was the relationship like between you and Sims during the design of the album?
(designer – client / longtime friends / long distance correspondence)

Sims is an awesome client. We trust each other and respect each other as creators, and that was key.

Where do you get a box cutter printed?
Burlesque has done printed box cutters before and facilitated the printing.

Stay warm. Insights design lectures are back!

Posted February 28, 2011 at 1:15 pm — Filed under:

Insights, our annual graphic design lecture series, returns on Tuesday nights, starting tomorrow with Kevin Quealy and continuing during the next four weeks with Michael Hart, Julie Beeler, James Goggin, and Casey Caplow. Buy your tickets! These lectures will be webcast live and archived on the Walker Channel, where you can also view past lectures such as Experimental Jetset, Project Projects, Irma Boom, and many many more.

 

Tuesday, March 1Kevin Quealey, New York Times Graphics Department

Quealey has created compelling information graphics for both print and online, including the interactive “You Fix the Budget” deficit and dynamic visualizations of the voting shifts in the 2010 Congressional elections, among many other works. The New York Times Graphics Department recently received the National Design Award in Communication Design. kevinquealy.com

 

Tuesday, March 8Michael Hart, Mono

After successful careers at leading ad agencies, Michael Hart, Chris Lange, and James Scott founded Minneapolis-based Mono, a firm specializing in inventive communication solutions for a variety of clients, including Herman Miller, Apple, Blu Dot, Airstream, and USA Network. Mono was named Small Agency of the Year by Advertising Age in 2010. mono-1.com

 

Tuesday, March 15: James Goggin, Museum of Contemporary Art, Chicago

James Goggin established Practise, a London-based studio that garnered acclaim for its work with clients such as Tate Modern, Channel 4, Artangel, and the Design Museum. He was art director of the British music magazine The Wire, has served as tutor at the Werkplaats Typografie in the Netherlands and at ECAL in Switzerland, and has written for publications such as Dot, Dot, Dot. In 2010, Goggin became director of design, print, and digital media at Chicago’s Museum of Contemporary Art. practise.co.uk

 

Tuesday, March 22: Julie Beeler, Second Story Interactive Studio

Since 1994, Julie Beeler, cofounder of Portland, Oregon’s Second Story, has become a leading developer of unique interactive solutions for a variety of clients. Known for its technical savvy and ability to craft compelling stories into immersive experiences, Second Story has won numerous awards and critical acclaim for its interactive installations, websites, motion graphics, and three-dimensional visualizations. secondstory.com

 

Tuesday, March 29: Casey Caplowe, Good

A three-time finalist for the National Magazine Awards, Good is a diverse enterprise with a printed magazine, a web platform, and a convener of events. With the tagline, “For People Who Give a Damn,” Good has become a catalyst for more socially engaged thinking around issues of health, food, the environment, and design. The Los Angeles–based Caplowe is a cofounder of Good and serves as creative director.www.good.is