Blogs The Gradient

GD:NIP: Anthony Burrill Lecture

Mark your calendars! On Thursday, December 1, Anthony Burrill will lecture at the Walker. Walker Cinema, 7 pm FREE tickets are available from 6 pm at the Bazinet Garden Lobby desk.   Above, page 98 of the Graphic Design: Now in Production catalogue featuring Burrill’s posters.   Anthony Burrill is a graphic designer living and [...]

Mark your calendars! On Thursday, December 1, Anthony Burrill will lecture at the Walker.

Walker Cinema, 7 pm
FREE tickets are available from 6 pm at the Bazinet Garden Lobby desk.

 

Above, page 98 of the Graphic Design: Now in Production catalogue featuring Burrill’s posters.

 

Anthony Burrill is a graphic designer living and working on the Isle of Oxney in England. He designs and prints posters that combine bold typography and strong color with a witty use of language. “Work Hard and Be Nice to People” sounds like a sensible motto, while “Oil & Water Do Not Mix,” which was screenprinted with spilled oil from the Gulf of Mexico disaster, delivers a well-deserved admonition. Burrill’s posters demonstrate a keen interest in printmaking processes such as woodblock and silkscreening. His unique approach translates well to other media, including collaborations with filmmakers and musicians on moving-image work and installations for Colette in Paris and the Design Museum in London, among others. His work has been exhibited in England, the Netherlands, France, Italy, and now in the United States in our exhibition.

 

 

POSTSCRIPT: Burrill conceives a new poster during email correspondence with Walker staff:

Hey!

i’m happy that you are happy – wait a minute, that sounds like an idea for another poster!

best wishes,
Anthony

 

GD:NIP: Opening Day Talk Video

Check out the opening-day talk for Graphic Design: Now in Production that took place October 22, 2011. The lecture is in the Pecha Kucha style (20 slides, 20 seconds each) and features presentations from all of the curators as well as some designers in the show. It’s fun to see people talk so fast . . [...]

Check out the opening-day talk for Graphic Design: Now in Production that took place October 22, 2011. The lecture is in the Pecha Kucha style (20 slides, 20 seconds each) and features presentations from all of the curators as well as some designers in the show. It’s fun to see people talk so fast . . .

SPEAKERS:

Andrew Blauvelt

Ellen Lupton

Armin Vit

Jeremy Leslie

Ian Albinson

Karin Fong

Thomas Castro (LUST)

Daniel van der Velden (Metahaven)

Daniel Eatock

Anne Burdick

Project Projects

Elliott Peter Earls

GD:NIP Book Party and More Upcoming Design Events

The next few days are going to be quite busy for designers in the Twin Cities! On Monday night, join Andrew and me for a brief discussion about the ideas behind the Graphic Design: Now in Production catalogue, followed by a book signing, and then step right next door and check out the closing night [...]

The next few days are going to be quite busy for designers in the Twin Cities! On Monday night, join Andrew and me for a brief discussion about the ideas behind the Graphic Design: Now in Production catalogue, followed by a book signing, and then step right next door and check out the closing night of the WOMN: Women in Minnesota Design exhibition. And before that goes down, there are three great design lectures for you to choose from (Åbäke and Dexter Sinister in the same weekend?). So here is the schedule:

MONDAY, Nov. 14, 7:30 PM, College of Visual Arts:
173 Western Avenue North, Saint Paul (across from W.A. Frost)
Graphic Design: Now in Production
book party

Join Common Good Books in welcoming Andrew Blauvelt and Emmet Byrne to a special book-signing event on Monday evening, November 14 at the College of Visual Arts in Saint Paul. Andrew is the curator of the current international design exhibition on view at the Walker Art Center and editor and co-designer of the companion catalog Graphic Design: Now in Production. Emmet Byrne is the Walker’s design director and co-designer of the catalog. Join them for a sip of wine and a brief discussion about the book and exhibition, followed by a book-signing. This event is thoughtfully and generously hosted by Common Good Books, a super charming independent bookstore at the intersection of Selby & Western. Don’t have the catalog? No worries. Books will be for sale at the event. For more information, please contact claudette@commongoodbooks.com.

 

ALSO IN THE NEXT FEW DAYS:

SUNDAY, Nov. 13, 1 PM, Minneapolis College of Art and Design:
Åbäke
lecture

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MONDAY, Nov. 14, 1 PM, Minneapolis College of Art and Design:
Dexter Sinister (as represented by Stuart Bailey) lecture

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MONDAY, Nov. 14, 5:30–7:00 PM, Varsity Theater:
Policy and a Pint: Can Design Change The World? 

When you hear the word “design,” you might think of iPods or I.M. Pei: artfully-conceived objects, be it architecture, gadgets, automobiles, or clothing. But can design be something that’s much more than pleasing to the senses? Can it actually serve a greater human good? That’s the question we’ll tackle at our next Policy and a Pint, presented by 89.3 The Current and The Citizens League and sponsored by Best Buy. Join us as we discuss how designers are going beyond simply making cool stuff to solving problems, filling needs, and maybe even making the world a better place. Our guests will be Bill Thorburn, CEO and Chief Design Officer at The Thorburn Group; Bernard Canniffe, Professor and Chair of Design, MCAD; and Tom Fisher, Professor of Architecture and Dean of the College of Design University of Minnesota. It’s sure to be a fascinating and fun evening, complete with the usual tasty beverages of course.

GD:NIP #8: Fanette Mellier—Specimen and Bastard Battle

French graphic designer Fanette Mellier has two pieces in Graphic Design: Now in Production. The first is her Specimen poster, a meticulous patterning of printer’s marks and color bars, and the other is a conceptual redesign of the book Bastard Battle, a novel by French author Céline Minard. I recently emailed Fanette and asked her [...]

French graphic designer Fanette Mellier has two pieces in Graphic Design: Now in Production. The first is her Specimen poster, a meticulous patterning of printer’s marks and color bars, and the other is a conceptual redesign of the book Bastard Battle, a novel by French author Céline Minard.

I recently emailed Fanette and asked her a few short questions about her work. I quickly realized that the language barrier was going to make for a less than straightforward exchange. (Fanette claims her English isn’t very good, but I think she is selling herself short, and as for me, my French vocabulary consists of maybe two words.) To circumvent this, we decided to communicate using Google Translate as an intermediary. Below you will find both the English and French translations. It’s not perfect, but it works.

Could you talk a little bit about Specimen and the ideas behind it?
Specimen The poster was designed for a series of exhibitions on design editorial in the town of Chaumont, which is an international design festival. Editorial design is not assessed on the same scale as the poster, and its quality is related to the quality of printing and manufacturing. That’s why I obsessively recomposed a tapestry, with the technical control of printing, because it is a common language for designers, but is still on the sidelines. This poster is not really an image, it is made to be seen up close. The title of the poster is printed on the back, it appears to the fold. The gesture reminiscent of the fold on fragile paper, and the cornea of the book page. This poster introduces a report text / image that refers to the very substance of the paper, as one giant page.

What is your relationship to Céline Minard’s novel Bastard Battle? How did you come to work with this text? Are you familiar Tarantino’s film Kill Bill? I read a review of Bastard Battle that compared the two…  Do you think that is an appropriate pairing?
This book was conceived during a residency at the International Festival of Chaumont graphics. I started a project on the relationship between graphic design and literature, and commissioned four writers of texts. Celine is one of Minard, she wrote Bastard Battle through my home. The story takes place in Chaumont in the Middle Ages, it is based on a true story. The language is a mixture of old French, and terms borrowed from the world of kung fu and manga. This text is a UFO, with a particular energy, almost cinematic. I wanted the book looks like a paperback book (poor form and familiar), which would have gone mad. As if the text contaminant, had the book. The typography mutate, drool, and transformed. Colored light is propagated, and leaves the heart of the book, as a light of stained glass. The comparison with Kill Bill is just a certain way, because there are references to “wink” to a world of kung fu, and that women play a unique role in the battle scenes, very graphic. But in my opinion, the work of Celine Minard is unclassifiable and more ambitious, the codes are less caricatures, language is reinvented.
Royans

In the Moon

Circus

Common Agenda

From looking through your website it seems that vibrant color and geometric form play a distinctive role in your work, almost to the point of becoming a personal style. Could you talk about color and the way you utilize it from one project to the next?
The color is fundamental to my work. I use it functionally (classification, hierarchy of content) and poetic. Often the forms I create are very geometric, rigid, organized. Plasticity and poetry involved with color, that flows through these forms, sometimes freely and randomly when I leave an element of chance in printing. But I can also say that it is invested differently in different projects related to the content. For example, in the project “Royans” color allows the book to dive into the colorful glow of a season: summer. For the project “In the Moon”, the color makes a significant step forward in the lunar cycle, and an exploration of the technology. “Circus” for the project, the color yields of single letters, which become artistic objects, visible from near and visible from a distance. And the project “Common Agenda”, color identifies the reader in the geographical areas to classify exposures. and so on.

French version:

Avec votre affiche Spécimen il semble que passé beaucoup de temps et d’effort de collecte des barres de couleurs et marques d’immatriculation de couleur des imprimantes différentes. Pouvez-vous nous parler un peu plus sur cette pièce et le processus qui est entré dans ce qui en fait?
L’affiche Specimen a été conçue pour une série d’expositions sur le design éditorial, dans la ville de Chaumont, où se tient un festival de graphisme international. Le design éditorial ne s’apprécie pas à la même échelle qu’une affiche, et sa qualité est liée à la qualité d’impression et de fabrication. C’est pour cela que j’ai recomposé une tapisserie obsessionnelle, avec des éléments techniques de contrôle de l’impression, car c’est un langage commun aux graphistes, mais qui est toujours en marge. Cette affiche n’est pas vraiment une image, elle est faite pour être vue de près. Le titre de l’affiche est imprimé au verso, il apparait avec le pli. Le geste du pli rappelle la matière fragile du papier, et la page cornée du livre. Cette affiche instaure un rapport texte/image qui renvoie à la matière même du papier, comme une page géante.

Quelle est votre relation à la bataille de Céline Minard Le roman de Bastard? Comment êtes vous venu à travailler avec ce texte? Connaissez-vous les films de Tarantino Kill Bill, j’ai lu une critique de la bataille Bastard qui a comparé les deux, pensez-vous que c’est un appariement approprié?
Ce livre a été conçu lors d’une résidence au Festival international du graphisme de Chaumont. J’ai initié un projet sur les liens entre graphisme et littérature, et commandé des textes à 4 écrivains. Céline Minard en fait partie, elle a écrit Bastard Battle dans le cadre de ma résidence. L’histoire se passe à Chaumont au moyen-âge, elle est basée sur une histoire vraie. La langue est un mélange d’ancien français, et de termes empruntés à l’univers du kung-fu et du manga. Ce texte est un ovni, avec une énergie particulière, presque cinématographique. J’ai eu envie que le livre ressemble à un livre de poche (une forme pauvre et familière), qui serait devenu fou. Comme si le texte contaminait, possédait le livre. Les typographies mutent, bavent, et se transforment. Une lumière colorée se propage, et sort du coeur du livre, comme une lumière de vitrail. La comparaison avec Kill Bill est juste d’une certaine manière, car il y a des références “clin d’oeil” à l’un univers du kung-fu, et que les femmes y jouent un rôle bien particulier dans les scènes de batailles, très graphiques. Mais à mon sens, l’oeuvre de Céline Minard est plus inclassable et plus ambitieuse, les codes sont moins caricaturaux, la langue est réinventée.

De regarder à travers votre site, il semble que la couleur vibrante et la forme géométrique de jouer un rôle distinctif dans votre travail, presque au point de devenir un style personnel. Pouvez-vous nous parler des couleurs et la façon dont vous l’utiliser d’un projet à l’autre?
La couleur est fondamentale dans mon travail. Je l’utilise de façon fonctionnelle (classification, hiérarchie du contenu) et poétique. Souvent, les formes que je créent sont très géométriques, rigides, organisées. La plasticité et la poésie interviennent avec la couleur, qui circule dans ces formes, parfois de façon libre et aléatoire, quand je laisse une part de hasard dans l’impression. Mais je peux aussi dire qu’elle est investie différemment selon les projets, en lien avec le contenu. Par exemple, dans le projet “Royans”, la couleur permet de plonger le livre dans la lueur colorée d’une saison: l’été. Pour le projet “Dans la lune”, la couleur permet une avancée sensible dans le cycle lunaire, et une exploration de la technicité. Pour le projet Circus, la couleur permet d’obtenir des lettres uniques, qui deviennent des objets artistiques, visibles de près, et lisibles de loin.  Et pour le projet “Agenda commun”, la couleur permet de repérer le lecteur dans les zones géographiques pour classifier les expositions. etc.

 

GD:NIP #7: Daniel Eatock’s Felt-Tip Print

Check out Daniel Eatock explaining his piece Felt-Tip Print, which is featured in Graphic Design: Now in Production.   Also, don’t forget that we have Eatock’s new wrapping paper (and many other things) for sale in our Graphic Design Shop.

GD:NIP #6: The Origin of Tux

From the catalogue Graphic Design: Now in Production The Origin of Tux The concept of the Linux mascot being a penguin came from Linus Torvalds, the creator of Linux. Tux was created by Larry Ewing in 1996 after an initial suggestion made by Alan Cox and further refined by Linus Torvalds on the Linux kernel [...]

From the catalogue Graphic Design: Now in Production

The Origin of Tux
The concept of the Linux mascot being a penguin came from Linus Torvalds, the creator of Linux. Tux was created by Larry Ewing in 1996 after an initial suggestion made by Alan Cox and further refined by Linus Torvalds on the Linux kernel mailing list. Torvalds took his inspiration from a photograph he found on an FTP site, showing a penguin figurine looking strangely like the Creature Comforts characters made by Nick Park. The first person to call the penguin “Tux” was James Hughes, who said that it stood for “(T)orvalds (U)ni(X)”. However, tux is also an abbreviation of tuxedo, the outfit which springs to mind when one sees a penguin. Tux was originally designed as a submission for a Linux logo contest. Three such competitions took place; Tux won none of them. This is why Tux is formally known as the Linux mascot and not the logo. ¶ Tux was created by Larry Ewing using the first publicly released version (0.54) of GIMP, a free software graphics package. It was released by him under the following condition: Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks. A Little Penguin, also known as the Fairy Penguin in Australia and the Blue Penguin in New Zealand, inspired Torvalds to suggest using a penguin as the Linux mascot. According to Jeff Ayers, Linus Torvalds had a “fixation for flightless, fat waterfowl” and Torvalds claims to have contracted “penguinitis” after being gently nibbled by a penguin: “Penguinitis makes you stay awake at nights just thinking about penguins and feeling great love towards them.” Torvalds’ supposed illness is a joke, but he really was bitten by a Little Penguin on a visit to the National Zoo & Aquarium, Canberra, Australia. Torvalds was looking for something fun and sympathetic to associate with Linux, and a slightly fat penguin sitting down after having had a great meal perfectly fit the bill. ¶ In an interview Linus commented on the penguin bite: I’ve been to Australia several times, these days mostly for Linux.Conf.Au. But my first trip—and the one when I was bitten by a ferocious Fairy Penguin: you really should keep those things locked up!—was in 93 or so, talking about Linux for the Australian Unix Users Group. —Wikipedia

 

Andrew Blauvelt at Yale: Poster

Gigantic poster / tape drawing (I think) designed by Inva Cota and Golnaz Esmaili (thanks commenter) for Andrew Blauvelt’s workshop at Yale. Yeah I see the resemblance.    

Gigantic poster / tape drawing (I think) designed by Inva Cota and Golnaz Esmaili (thanks commenter) for Andrew Blauvelt’s workshop at Yale.
Yeah I see the resemblance.